Summoning Architecture Character
Character
Output
Firm
Maximum life 0.15
Blessing
Sustained damage -0.15
Deadly
Battle time -0.5
Bright moon
Summon interval 0.03
Harden + pastoral
Maximum life 0.075 + Summon interval 0.015
Vigour + pastoral
Sustained damage -0.1 + Summon interval 0.015
Harden + vigour
Maximum life 0.075 + Sustained damage -0.1
Sawtooth + vigour
Sustained damage-0.1 + battle time-0.2
Harden + sawtooh
Maximum life0.075 + battle time-0.2
Pastoral + vigour
Battle time-0.2 + Summon interval 0.015
Metal + dry
Maximum life0.2 + Summon interval-0.03
Lofty + dry
Sustained damage-0.2 + Summon interval-0.03
Vicious + dry
Battle time-0.75 + Summon interval-0.03
Metal + rot
Maximum life0.2 + Sustained damage 0.1
Supernatural + rot
Sustained damage0.1 + Summon interval 0.05
Malice + rot
Sustained damage0.1 + battle time-0.75
Metal + blind
Maximum life0.2 + battle time 0.2
Lofty + blind
Sustained damage-0.2 + battle time 0.2
Supernatural + blind
Battle time 0.2 + Summon interval 0.05
Fragile + supernatural
Maximum life-0.05 + Summon interval 0.05
Fragile + lofty
Maximum life -0.05 + Sustained damage-0.2
Fragile + vicious
Maximum life-0.05 + battle time-0.75
Metal (satisfied)
Maximum life 0.2
Lofty (satisfied)
Sustained damage -0.2
Vicious (satisfied)
Battle time-0.75
Supernatural (barren)
Summon interval0.05
Metal (assault)
Maximum life0.2
Lofty (assault)
Sustained damage-0.2
Vicious (assault)
Battle time-0.75
Supernatural (assault)
Summon interval0.05
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