Ladder Ranking Matches
Players start with an initial score of 100, with scores increasing or decreasing based on match outcomes. At the end of each season (every 10 days), the ladder's total prize pool is distributed among players based on their rankings.
-Ladder Tiers:
Consisting of five levels—Bronze, Silver, Gold, Diamond, and Master—each tier is divided into three sub-tiers.
Table 1 Ladder Tiers
Tiers
Points
Bronze III
0-800
Bronze II
801-1600
Bronze I
1601-2500
Silver III
2501-3300
Silver II
3301-4100
Silver I
4101-5000
Gold III
5001-5800
Gold II
5801-6600
Gold I
6601-7500
Diamond III
7501-8300
Diamond II
8301-9100
Diamond I
9101-10000
Master
>10000
- Ladder Matchmaking Mechanism:
Matches are made based on the following priorities, from highest to lowest:
The smallest difference in player ranks
The smallest difference in the average card level between players
-Reward Distribution Mechanism:
① Distribution Time: Rewards are issued at 8:00 AM on the first day of each season.
② Reward Allocation: Rewards are distributed based on player ladder rankings.
First Batch: The 1st, 2nd, and 3rd ranked players receive 8%, 6%, and 5% of the ladder pool, respectively.
Second Batch: Players ranked 4th to 10th evenly split 11% of the ladder pool.
Third Batch: The remaining 70% of the ladder pool is distributed linearly among participants, with a deduction of 10% from the total number of ladder participants.
If a player fails to claim their ladder rewards from the previous season by the end of the current season, the rewards are directly credited to the player's account.
- Scoring Mechanism
Single victory: +25 ladder points
3 consecutive wins: +30 ladder points
6 consecutive wins: +40 ladder points
10 consecutive wins: +50 ladder points
- Deduction Mechanism
Single loss: -15 ladder points
3 consecutive losses: -20 ladder points
6 consecutive losses: -25 ladder points
Points are not deducted when a player's score reaches 0
-Ladder Punishment Mechanism
①Fatigue State
Penalty Conditions: Cards that participated in the previous season's ladder
Penalty Effects: Eligible for the next season's ladder; one level downgrade; a chance to enter a Damaged State
Card Display: In the card info screen, the ladder status is displayed in yellow font for Fatigue State. Note: Normal state is displayed in green font.
Recovery Method: Players can remove the status by spending a certain amount of DIG in the card details screen; the process is as follows:
DIG Consumption Formula for Recovery: Recovery DIG cost = Number of cards needed to upgrade to the current level x * (300/6/Current price of DIG) (Example: For a card at level 3, x = 2, since upgrading from level 2 to 3 requires 2 cards)
②Damaged State
Penalty Conditions: Cards in Fatigue State have a chance to enter Damaged State upon being assessed for fatigue
Penalty Effects: Prohibited from participating in the next season's ladder; one level downgrade
Card Display: Card avatar is greyed out with visible damage effects; ladder status is displayed in red font for Damaged State.
Recovery Method: Players can recover by spending a certain amount of DIG in the card menu; the process is as follows:
DIG Consumption Formula for Recovery: Recovery DIG cost = Number of cards needed to upgrade to the current level x * (300/3/Current price of DIG) (Example: For a card at level 3, x = 2, as upgrading from level 2 to 3 requires 2 cards)
- Ladder Compensation Mechanism
Recovery from Fatigue State costs DIG, compensated with *60 Eco-Contribution Points per card needed for upgrade;
Recovery from Damaged State costs DIG, compensated with *120 Eco-Contribution Points per card needed for upgrade;
- Special Cases
For cards at level 1 participating in the ladder, the penalty effects are: Disqualification and no attribute downgrade.
Card Display: Same as the general Fatigue State.
DIG Consumption Formula for Recovery: Recovery DIG cost = 0.5 * (300/6/Current price of DIG)
Compensation Points = 0.5*60 Eco-Contribution Points
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